aBsolitude
those goddamn rekenbers
  • sorcererlegna:

    The third update in the International Ragnarok Online server is the Faceworm Nest instance. The instance has a level requirement of 140 and can be done solo or in a party. There is a 1 hour time limit to complete the quest and there is a 23 hour cooldown (24 hours with the timer bug in iRO).

    I suggest reading this post about the Dimensional Space, as that is where this instance is located.

    The Faceworm Nest instance is located at the right of the two large areas in the bottom left pathway in the Dimensional Space, or at dali 83, 64. The instance can be done solo or in a party and the difficulty may scale with the number of members in the party (uncomfirmed).

    There are three NPCs related to the instance; the Magic Scholar, the Old sign, and the Interdimensional Device.

    • The Magic Scholar will create the instance when the party’s leader speaks to him.
    • The Old sign shows players the party that completed the Faceworm Nest fastest completed time along with the name of the party leader and how many people were in the party. If a new record has been made, it will be broadcasted to everyone in the server.
    • The Interdimensional Device allows the party into the instance when spoken to.

    It is highly advised to bring a numerous amount of supplies, including but not limited to potions, Tokens of Siegfried, Yggdrasil Seeds, Yggdrasil Leaves, and class-specific consumables (gemstones, arrows, etc.).

    Inside the Faceworm Nest are, of course, Faceworms to kill. There are four main types of Faceworms to kill, three of which are required to be killed in order to move on.

    The Faceworm Nest instance is divided into five parts. When the final boss of each part is killed, a treasure chest appears that can be clicked on that drops a Giant Faceworm Snake Skin, a garment that may or may not be slotted. This garment will come pre-enchanted, possibly pre-refined, and possibly slotted, and depending on how fast each part is completed will determine what the Giant Faceworm Snake Skin will have. The garment can have up to three enchants, ranging from 1~5 on each stat twice while the garment the Faceworm Queen can drop can have a stat up to 7, and a possible Special Stat enchant, which are similar to the Special Stat enchants obtainable on Fallen Angel Wings.

    Giant Faceworm Snake Skin
    The scalp of a Faceworm that was defeated in the Dimensional Crack. Faceworms were once called Jormungand’s reincarnates. 

    MDEF 10.
    This manteau resonates with all types of high-graded Time Boots.
    MHP + 15% and MSP + 5% when equipped with eligible Time Boots.
    Class: Hood
    Defense: 38 
    Weight: 40 
    Required Level: 1 
    Jobs: All Classes

    Note: The slotted version’s description is slightly different, but the effects are the exact same. The slotted version says:

    The scalp of a Face Worm that was once called Jormungand’s reincarnate.

    The instance itself:
    Part 1:

    • Once inside the instance, players will appear in a location in Payon.
    • Heading down, Chaos and Iris can be found. Have the party leader click on them to initiate a brief conversation with the duo, and then Faceworms will spawn all around the map. Scattered around the map are Savages, Greatest Generals, and Beetle Kings, which do not need to be killed. The Faceworms take some time to kill, having over 400,000 HP per Faceworm, but are generally slow, but do hit for a lot. In a party of 8 and higher, there were over 120 per part. It may or may not vary depending on if there are fewer members.
    • Once all Faceworms are killed, the Dark Faceworm will spawn in the bottom right of the map. This Faceworm has 5 million HP. Eggs will spawn near it that will have a cast bar. Once the cast bar finishes, the eggs will heal the Faceworm.
    • Once killed, the treasure chest will appear, and the portal will open up in the bottom right area near the large rock pile where the Dark Faceworm had spawned. Proceed through the portal to enter part 2 of the instance.

    Part 2:

    • Talk to Iris and Chaos once again.
    • After they finish talking, Faceworms will spawn again and they will need to be killed once more. Scattered around the map are mounds of dirt. Walking near them will trigger numerous Faceworm Larva. Though they do not need to be killed to continue the instance, it is advised to get rid of them quickly as they will get in the way.
    • Once all the Faceworms are killed, the Dark Faceworm will spawn in the north of the map. Like before, this Faceworm has 5 million HP. Also like before, there will be eggs that spawn that can heal it when their cast finishes.
    • Once killed, the second treasure chest will appear and the portal to part 3 will appear. The portal is at the very south of the map, to the right of the portal that was used to enter part 2.

    Part 3:

    • Iris and Chaos are nowhere to be found. However, a high number of poison sacks will now spawn whenever players reach certain areas and they will respawn whenever players walk near. These poison sacks have a very slow timer and when they reach zero, they will explode, dealing moderate damage. Although the damage can be avoided with either Kyrie Eleison or Hide, standing near too many poison sacks can prove fatal if unavoided. However, the poison sacks can be killed fairly easily.
    • There are more Faceworms in this area to be killed. Follow the path north to find them, while also being careful of the poison sacks.
    • The Dark Faceworm will spawn in the north area with 5 million HP as before. This time, instead of eggs, poison sacks will appear to help hinder players and heal the Dark Faceworm.
    • Once killed, the third treasure chest will appear and the portal to part 4 will appear in the bottom right of the fourth area. Do note poison sacks will continue spawning if players approach the area so proceed to the next area with caution.

    Part 4:

    • Still no sign of Chaos and Iris. Instead, large clouds of bubbly poison fills numerous areas of this part. Approaching the center of any of the poisons will deal continuous damage at a high rate, killing players rapidly. This damage can be avoided with Kyrie Eleison and Hide like the poison sacks in part 3, but it is better advised to avoid walking too close to the centers.
    • Kill all the Faceworms in this area, while being careful of the poison.
    • The Dark Faceworm spawns in the west area this time. While also having eggs again to heal it, there will also be clouds of poison that spawn near it when fighting this Faceworm. Avoid the poison if possible while killing the beast.
    • When this Faceworm dies, the fourth treasure chest will appear, along with the portal to the final area on the right (I think). Beware of the poison as it will not go away.

    Part 5:

    • Iris and Chaos are here now, and once the party leader talks to them, the Faceworm Queen will soon spawn.
    • The Faceworm Queen has an extroardinarily high amount of HP, 50m to be exact. The Faceworm Queen proves to be a formidable foe with her high amount of HP and devastating attacks. She can cast a powerful Waterball, Stormgust, and even Earthquake. The Faceworm Queen can change her element to Fire, Earth, Water, and Wind, and will be shown in an announcement when she does so.
    • While fighting the Faceworm Queen, Chaos will tell players to move the Queen a certain direction. Doing so will allow Chaos to deal a high amount of damage to her, helping to kill her faster. Beware of moving her too far out from the middle, however, or she will become enraged.
    • She will use everything from the previous rooms, namely the egg healing, the poison sacks, and the poison clouds.
    • After killing the Faceworm Queen, the final treasure chest will appear, which contains two Giant Faceworm Snake Skins. A Transport Device will also spawn to allow players to head back to the Dimensional Space.

    Once again, this instance can be done again in 23 hours (24 with a timer bug).

    If players are lucky, the Faceworms may drop a Faceworm Leg dagger, which has 110 atk, 50 matk, is poison attribute, and can turn the player into a Faceworm while attacking.

    Faceworm Leg
    A broken razor-like leg that was severed from a Faceworm. It’s sustained with potent time-warping energy.
    MATK +50.
    Creates a high chance of casting the illusion of Faceworm while you are attacking.
    Class: Dagger
    Attack: 110 
    Weight: 50 
    Attribute: Poison
    Weapon Level: 3 
    Required Level: 24 
    Jobs: Novice/Swordsman Classes/Mage Classes/Archer Classes/Merchant Classes/Thief Classes/Soul Linker/Ninja

    The Faceworm Queen may drop the Faceworm Queen Leg dagger, which has 180 atk, 3 int, is neutral attribute, and has a low chance of turning the player into the Faceworm Queen while attacking.

    Faceworm Queen Leg
    A broken razor-like leg that was severed from a Faceworm. It’s sustained with potent time-warping energy.
    INT + 3, MATK + 120.
    Creates a low chance of casting the illusion of Faceworm Queen while you are attacking.
    Class: Dagger
    Attack: 180 
    Weight: 50 
    Attribute: Neutral
    Weapon Level: 4 
    Required Level: 100 
    Jobs: Novice/Swordsman Classes/Mage Classes/Archer Classes/Merchant Classes/Thief Classes/Soul Linker/Ninja

    Though a tough instance even with a party, the Faceworm Nest can be quite enjoyable with very nice equipment awards if done quickly. Certain classes are even capable of soloing it. Enjoy this trip to the Faceworm’s Nest~

    This is part of the Hero’s Trail part 1.


    7
    1 hour ago reblog
  • sorcererlegna:

    The second update in the International Ragnarok Online server is the Sara’s Memories instance. The instance has a level requirement of 99 (or 100, uncomfirmed but it isn’t considerably high) and can be done solo or in a party. There is a 1 hour time limit to complete the quest and there is a 20 hour cooldown (21 hours with the timer bug in iRO).

    I suggest reading this post about the Dimensional Space, as that is where this instance is located.

    The Sara’s Memories instance is located at the right of the two large areas in the top right pathway in the Dimensional Space, or at dali 128, 107. There are two NPCs associated with this instance; Leon the Adventurer and the Dimensional Device.

    • Leon the Adventurer gives the players a quest to be able to start the instance.
    • The Dimensional Device will allow players to start and enter the instance.

    Although players can choose to solo or form a party, a party must be made, even if the player plans to solo. Otherwise, Leon will not let players in.

    The Sara’s Memory instance is considerably easier than the much tougher Faceworm Nest instance and is designed for players in their early 100s. The instance follows the events of Sara that lead to her becoming kidnapped. Inside the instance, players can find a plentiful amount of stat food items and cooking kits, which makes the instance a good source of food items. Completing the instance itself will give the players 1 million experience, making the instance also a good source of experience daily.

    Sara’s Memory instance

    Once inside, the party leader is the one to trigger NPC dialogue.

    • Speak to the girl NPC, Sara. There will be a conversation with her before her father appears. After the conversation, two mysterious figures will talk. Then they disappear.
    • Enter the portal that has appeared.
    • Speak to Sara and watch the scene unfold.
    • Due to a misunderstanding, Sara’s father will order guards to chase you.
    • Defeat the group of guards that spawn in order to move on to the next area. All must be killed to proceed. An announcement will let the party know that Sara has ran away, prompting the players to follow her. Where the portal has spawned will be marked on the minimap.

    The players may occassionally run into Sara, who will hide if approached by a player.

    First area (after witnessing the event):

    • One group of guards is in front of the building you “escaped” with Sara.
    • Another group of guards is below the stairs.
    • Another group is past the bridge, along with a group of Gentle Guard Dogs. Gentle Guard Dogs are the only passive ones in the map and do not attack immediately.
    • On the right is another group of guards and dogs.
    • Further right is another group of guards and dogs.
    • Above them past the building is the last set of guards and dogs.
    • The portal is to the right of the last set.

    Second area:

    • Fierce Guard Dogs are immediately where players will enter this area.
    • The next group is below the Fierce Guard Dogs.
    • The third group is further below.
    • Group four is below that, along with Sara.
    • Further south are the last set, which are Fierce Guard Dogs.
    • The portal is on the right of the last set of Fierce Guard Dogs.

    Third area:

    • A group of Gentle Guard Dogs are on the left of the third area.
    • Heading to the house on the left, the second group of guards can be found.
    • To the left of that group are two sets of Fierce Guard Dogs.
    • To the far left is a large group of both sets of Guard Dogs and guards.
    • The last set of guards is by the entrance/exit to Payon.
    • The portal is towards the northeast of the entrance/exit of Payon.

    Fourth area:

    • The first set of guards is towards the north, where the Tool Dealer usually is.
    • Towards the right where the dining tables are is another set of guards.
    • Above them near the east gate is the next set of guards.
    • Heading to the far left and a little north, is the next set of guards.
    • Below that group is another set of guards.
    • The portal is above the group of the second to last set of guards.

    Fifth area:

    • Head north to find Sara. Her father will confront the party.
    • A group of guards will spawn, and both Sara and her father will disappear until the guards are killed.
    • Irene’s father, the boss of the instance, will immediately spawn once all the guards are dead, so prepare accordingly. He will attack the closest player to him. Be careful as he has a considerable higher amount of health than all of the guards and Guard Dogs.
    • Once fallen, Sara’s father will appear again as an NPC. The players and Sara’s father will clear up misunderstandings. Then it will be time to find Sara again. Sara’s father is the final one to fight inside the instance.
    • Head towards the far east.

    Final area:

    • Head left towards the entrance/exit to the Baldur realm to find Sara on the bridge.
    • The two mysterious figures from before will appear and “knock” the player out. They will then kidnap Sara.
    • Head to the portal on the left.
    • Upon talking to Leon, he will explain who the mysterious strangers are.
    • The instance is over at this point, but players may redo it again in 20 hours (21 with the timer bug).

    Sadly, the players cannot intervene with Sara’s capture, nor with any of the other events that unfold. Perhaps something can be done at a later point, or perhaps not.

    This is part of the Hero’s Trail part 1.


    11
    7 hours ago reblog
  • sorcererlegna:

    The Dimensional Space is a new area that hosts the Sara’s Memories instance and the Faceworm Nest instance. It is accessible in four locations by talking to the Transport Device.

    The first location is in the Rune Midgard Allied Forces Post, sometimes called the New World camp. The Transport Device is located right by the normal entrance is, or at mid_camp 210, 290 (type /navi mid_camp 210/290 to be guided there by the game).

    The next location is in the Bifrost Bridge. The Transport Device is located at the bottom right area by the large, shining orb, or at bif_fild01 318, 155 (/navi bif_fild01 318/155).

    The next location is at the Outskirts of Kamidal Mountain, two maps south of El Dicastes, the Sapha capital. The Transport Device is located at the very bottom right corner near the large, shining orb (notice a pattern?), or at dic_fild02 237, 32 (/navi dic_fild02 237/32).

    The final location is at the Dimensional Gorge in Morroc. The Transport Device is located on the right-most middle spike and is also the final quest location for the Onward to the New World Quest, which is moc_fild22b 227, 200 (/navi moc_fild22b 227/200). To get to this map, talk to one of the guards to the east of Morroc.

    In the Dimensional Space there are two large areas, with the left holding two exits/entrances to the Bifrost Bridge and to the Outskirts of Kamidal Mountain, while the right area holds the two available instances and the exits/entrances to the RUne Midgard Allied Forces Post and the Dimensional Gorge in Morroc. There are a few NPCs can be found on the right area, such as two Cat-Hand Agents who give players access to storage and a small shop that sells Magnifiers, Arrows, and Traps, and the NPCs who help players start and enter instances.

    This is part of the Hero’s Trail part 1.


    4
    13 hours ago reblog
  • sorcererlegna:

    This week’s update in the International Ragnarok Online server has brought about three new features, in the form of the Hero’s Trail part 1. This post details Shadow Gear.

    So what is Shadow Gear?

    Shadow Gear is a special set of equipment that now shares the same tab as Costumes (renamed to Special equipment). If we’re going to get technical about it, these are NOT costumes. Instead, they’re another set of equipment you wear, essentially giving you two sets of gear you can wear (the normal ones and these). They give bonus stats and effects depending on the set worn.

    Let’s start with how to obtain them.

    The Shadow Gear is normally obtained in the cash shop, but how exactly they will be in iRO is currently unknown, as it isn’t actually fully implemented onto iRO yet. Instead, a teaser set of Shadow Gear is currently implemented as an event. This Shadow Gear is obtainable by going onto any field or dungeon map and killing a Mysterious Bug that looks suspiciously similar to a Golden Thief Bug. These bugs take 1 damage per hit and have 15 HP so bring a nice aspd character to hunt on. The gear is also account bound so plan accordingly. The bugs have a chance to drop none, one, or more, pieces of the event Shadow Gear.

    The full set includes:
    Shadow Armor [Luk +1, gives +10 HP per refine level]
    Shadow Weapon (they look like gloves) [Dex +1, gives +1 atk/matk per refine level]
    Shadow Shield [Vit +1, gives +10 HP per refine level]
    Shadow Shoes [Agi +1, gives +10 HP per refine level]
    Shadow Earring [Int +1, gives +10 HP per refine level]
    Shadow Pendant [Str+ 1, gives +10 HP per refine level]

    Wearing the full set gives +9 to all stats until October.

    Other Shadow Gear sets will give different bonuses, some more useful for certain classes than others.

    What’s special about the Shadow Gear is that when wearing the full set with the refine levels reaching a certain number or higher, they will give an additional bonus. For example, say a set requires total refine level of +10 to receive this bonus. You could then have, say, a single piece of the set at +10, or two pieces at +5, or even 3 pieces at +2, +5, and +3 to receive the bonus effect. You can also refine the accessories as well.

    However, in order to refine the gear, you must talk to a special upgrader. The special upgrader is located at the center of Prontera in the bottom right building, coordinates prontera 178, 189 (or type /navi prontera 178/189 to allow the game to guide you there). Once inside the building, enter the top right room and talk to the Shadow Blacksmith NPC, a female blacksmith, and she will upgrade your gear. Fun fact: She was originally the Window and thus players were refining their gear using a window.

    To refine the Shadow Gear, you need to use {oridecon} for the Weapon, and elunium for everything else, along with 20,000 zeny per refine. You can also use HD oridecon/elunium and Enriched oridecon/elunium as well. Do note that Shadow Gear can break when refining to +5 and higher, so it’s best to have spare backups.

    I believe that’s it for the Shadow Gear part of this update, if I missed anything, please feel free to let me know. For the iRO players, hope you enjoy this little Shadow Gear set and the rest to come~

    Random Info: A nice place to hunt for elunium is at Dewata dungeon, killing the Banaspaty monsters that reside there. They have a 15% chance to drop elunium, and some of the other monsters there have about a 2% chance to drop rough oridecon and rough elunium to convert to regular oridecon and elunium. Unfortunately, there isn’t as good a place to farm oridecons. The highest rate for a non MVP monster are Wanderers/Wandermen on the second Glast Heim floor (gl_cas02) with a 2.18% drop rate.

    This is part of the Hero’s Trail part 1.


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